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In this paper, we propose a novel realistic translation network to make model trained in virtual environment be workable in real world. The proposed network can convert non-realistic virtual image input into a realistic one with similar scene structure. View yumi _ 03 ’ s profile on Domestika, the largest community for creative professionals. Virtual to real reinforcement learning proposed a realistic translation network that can preprocess virtual images from simulator and translate to their realistic counterparts. Leveraging these advancements, we present a generic concept to seamlessly transition between the real and virtual environment, with the goal of supporting users in engaging with and disengaging from any real environment into Virtual Reality. Synthetic-to- real translation is the task of domain adaptation from synthetic (or virtual) data to real data. ( Image credit: CYCADA ). Given a real scene and a virtual scene, the indoor scene transformation problem is defined as transforming the layout of the input virtual scene. In the present study, the efficacy of a door transition − an almost “transparent” door falling out the top of the virtual environment and controlled by the user − was evaluated and compared to. This paper proposes a modular architecture for tackling the virtual -to- real problem . The proposed architecture separates the learning model into a perception module and a control policy module, and uses semantic image segmentation as the meta representation for relating these two modules.